Archivi tag: Modificator

AMA Rises for BMesh!

Hello to all!
After almost a year of inactivity, the AMA project is back!
All features have been updated to use the new structure BMesh.
There are still bugs inherent in the calculation of the offset between a clone and the other, plus some other general.
He was also made ​​a code cleanup and I have applied the style rules described in the wiki:
A short am going to publish the builds with the new patch developed and I hope also to bring also some new features.
In the meantime, I leave you with a video!

See you soon with new developments,

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Pubblicato da su 3 dicembre 2012 in Blender, Image


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AMA – Advanced Modifier Array 0.5 beta4

Hello guys,
I am writing to inform you the release of a new patch of Advanced Modifier Array.
In this version, new features were developed, fixed several bugs and has been made more usable.

These are the changes:
Advanced Modifier Array v0.5 beta4 new features and fixed bug (from v0.5.3.1):

1. FIX: If I link a group and I unchecked the “Advanced Cloning”, clones of the group are seen.
2. FIX: If I have a Mid-Cap and I unchecked the “Advanced Mid-Cap”, copies of the object
are seen.
3. FIX: If active the “Randomize Material” generates random materials, opening and closing
the tab.
4. FIX: If active the “Rays Direction” and off the tab “Advanced Cloning”, the mode is still
active rays.
5. FIX: If you turn the box “Rand Object” without any Dupli Group in the tab
“Advanced Cloning”, Blender crashes.
6: FIX: Fixed issue UNDO.
7. DEL: The button “Refresh Ad. Offset” has been deleted.
8. UPD: Turn on all the default options “Randomize Transform”.
9. UPD: The advanced tab now have the ability to be activated and displayed.
10. UPD: New UI for the tab “Randomize Transform”.
11. ADD: The changes are now in real time.
12. ADD: Added “Random Seed” to “Randomize Transform”, “Advanced Cloning” and
“Randomize Material”.
13. ADD: Added for each “Random Seed” a button to create a random seed.

Advanced Modifier Array v0.5 beta3.1 new features and fixed bug (from v0.5.3):

1. ADD: Local Rotation: Rotation on its own axis.

Win32: Blender-AMA-32.rar
Win64: Blender-AMA-64.rar
Ubuntu11.10-32: Blender-U-AMA32.tar.gz
Ubuntu11.10-64: Blender-U-AMA64.tar.gz
Mac OS X: blender-ama-svn43767.dmg (Compilato da Kino)


The video with the new features:

See you soon with many new features!

Best Regards,
Fabio Russo (ruesp83)

P.S.: If you like this project, please donate to it. Donate!! 😉

7 commenti

Pubblicato da su 1 febbraio 2012 in AMA, Blender


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Donations for AMA

Hello everyone!
I am writing this new article to kindly ask for a contribution to the community, in order to continue the development of the patch for Advanced Modifier Array.
Improvement of the Array in our popular program Blender.
I just ask a small offering to do with the button “Donations”, here in the Sidebar on the right or by clicking on this link: Donate!!
Your donation will be used to continue to improve this patch and make me able to realize what I can do better. 😉
Thank everyone in advance for your contribution!

P.S.: Special thanks to Andcamp, he was the first 😀

Ciao a tutti!!
Scrivo questo nuovo articolo per chiedere un contributo alla comunità, per continuare lo sviluppo della patch per l’Advanced Modifier Array.
Miglioramento dell’ Array presente nel nostro amato programma Blender.
Vi chiedo solo una piccolissima offerta da fare con il pulsante delle donazioni quì a lato nella Sidebar, oppure cliccando su questo link: Donate!!
La vostra donazione sarà utilizzata per continuare a migliorare questa patch e per riuscire a farmi realizzare quello che mi riesce far meglio. 😉
Ringrazio tutti anticipatamente per il loro contributo!!

P.S.: Un ringraziamento speciale ad Andcamp che è stato il primo 😀

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Pubblicato da su 20 gennaio 2012 in AMA, Blender


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Local Rotation in AMA 3.1

Hi 🙂
Happy new year!!

The new year has brought a feature long awaited by the public.
She was eventually implemented the local rotation of the clones.
Now, the clones can rotate around the main object and on its center 😉
As the video shows:

Soon with new features.

Best Regards,

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Pubblicato da su 4 gennaio 2012 in AMA, Blender, General


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AMA – Advanced Modifier Array 0.5 beta3

Hi to all,

Advanced array patch is an improvement of the modifier Array.
These changes are intended to give a bit of randomness to the copies.
Such as: location, rotation, scaling and materials, plus as many other small new features.

Tracker :


Info :

Builds :
Win32: Blender-AMA-32.rar
Win64: Blender-AMA-64.rar
Mac OS X: blender-ama-svn42671.dmg

Patch :

This builds includes my new “Advanced Modifier Array”:


1. Local Rotation.
2. Array distributed on a curve.

Advanced Modifier Array v0.5 beta3 new features and fixed bug (from v0.5.2) 14\12\2011:

1. FIX: “Start Cap” and “End Cap” appears in “Curves” without “Curve Cap”.
2. FIX: “Mid Cap” appears in “Curves” without “Curve Cap”.
3. FIX: Fixed a display bug in “Edit Mode” of the “Mid Cap”.
4. FIX: Initialization of variables for the rand offset.
5. UPD: New UI and improvements, based on PDF of Leandro Cavalheiro.
6. UPD: Two ways to use the modifier:
– “REGULAR” : Standard Method of cloning.
– “PATH” : Cloning along curve.
7. UPD: The “Offset Between” is now in the “Fit Type”.
8. ADD: Ability to bind object “Mid Cap” to a different curve from that of the copies.
9. ADD: Ability to add to the curve of the “Mid Cap” also “Start Cap” and “End Cap”,
respectively the first and last Control Points.
10. ADD: “Scale” can have negative values, to create clones smaller than the original.
11. ADD: The “Mid Cap” is subject to noise, but only in the “Sequence”.
12. ADD: “Start Cap – Mid Cap – End Cap” now have the ability to use a random material
belonging to the object cloned.

Advanced Modifier Array v0.5 beta2 new features and fixed bug (from v0.5.1) 3\11\2011:

1. ADD: Ability to add a “Mid Cap” in various sequences and on “Control Points” of a Bezier
and NURBS curve.
2. ADD: Ability to add multiple clones of a “Mid Cap”.

Advanced Modifier Array v0.5 beta1 new features and fixed bug (from v0.4) 278\2011:

1. FIX: When you allocate a new clone, the assigned material is not the first but the next.
2. ADD: Added option “Sequence” in the tab “Advanced Material”.
3. ADD: Possibility of repeating a material many times, in the mode: “Sequence”.
4. ADD: Ability to add a central object “Mid Cap”.

Advanced Modifier Array v0.4 new features and fixed bug (from v0.3) 178\2011:

1. FIX: Failure to deallocate the last clone.
2. FIX: The Dupli Group maintains the “Noise Offset” even if the Advanced Noise
is disabled.
3. FIX: Elimination from the undo of the button “Refresh For. Offsets”. So the undo of
the clones work well.
4. FIX: The functions for the “Offset Noise” now use the functions in “BLI_rand.h”.
5. FIX: “final_offset” was calculated with a clone more.
6. ADD: Each clone can now be associated with a random element of the “Dupli Group”.
7. ADD: The “Dupli Group” respects the “Restrict Mode” of the modifiers.
8. ADD: Updating the “Count” when you change the “Fit Type” except for “Fit Length”.
9. ADD: New UI.
10. ADD: The “Noise Offset” for Loc-Rot-Scale now has no limits.
11. ADD: The “Offset Noise” now has 5 decimal digits.
12. DEL: Elimination of the “noise factor”.

Advanced Modifier Array v0.3 53\2011:

1. ADD: Random variation of the position, with the choice of direction.
2. ADD: Noise Factor: multiplicative offset value.
3. ADD: Lock offset.
4. ADD: Saving and reading the offset locked.
5. ADD: Offset for scaling and rotation. (The rotation is based on the center of
the main subject)
6. ADD: Distributes the elements in a circle on an axis to choose.
7. ADD: Material random to each cloned.
8. ADD: Ability to tie a group array.
9. ADD: Cloning between two points.
Feature inspired by Mode 501:
10. ADD: New UI.
11. ADD: The noise offset is now updated only when pressing “Refresh Ad. Offset”,
inherent to the style of Blender.


•     ALTA :

1.    Dupli Group:
A.    Assign the material of the clone to “Dupli Group” inherent.
B.    Material at random also the “Dupli Group”.
2.    Enter a button to the randomization of the materials. So it does not change the rand offset.
3.    Associating a curve to the array.

•     MEDIA :

1.    Add offset to the rotation on its axis.
2.    Choose the direction of the offset for the X-Y-Z.
3.    To activate the “Dupli Group” even when you press the button “Apply” of the modifier.
4.    Assign a color ramp to the modifier array for color gradient.
5.    Mid Cap:
A.    Allow to merge to the clones (Merge Verts).
6.    OB-CAP: Keep the original material for each Cap.
7.    Create a form to aspirale with clones.
8.    MultiScatter.

See you soon with many new features!

Best Regards,
Fabio Russo (ruesp83)

P.S.: I wish you a merry Christmas!!! 🙂

4 commenti

Pubblicato da su 21 dicembre 2011 in AMA, Blender, General


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